Camelot Jr

Camelot Jr

Camelot Jr

£20.99

In stock

£20.99

A Romantic Challenge!
Arrange beautiful hardwood towers and stairs to create the path for a knight and his princess to be reunited!

Availability: In stock SKU: SG031 Category: Brand:
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Description

A Romantic Challenge!
Arrange beautiful hardwood towers and stairs to create the path for a knight and his princess to be reunited!

  • The knight and princess can only walk up stairways or along the top of walls.
  • They cannot jump down or climb up walls.
  • Camelot Jr gives children and their (grand)parents hours of brain-challenging fun!
  • Camelot Jr. provides hours of brain-challenging fun!

How to play:

  • 1. Choose a challenge. Place the knight, princess and towers as indicated.
  • 2. Using only the blocks shown at the top of the challenge, create a direct path to connect the knight and the princess.
  • 3. All solutions can be found on the flipside of each challenge.

Gamerules:

  • 1. Choose a challenge. Place the red and orange towers as indicated. Don’t forget! Where you see a bat you must leave a gap for it in the base of the game.
  • 2. Place the knight and princess in position as directed by your challenge. Use only the blocks shown at the top of the challenge page. Move the remainingblocks out of the way as they must not be used to solve the challenge.
  • 3. Create a path for the knight and his princess to be reunited. All possible solutions can be found on the flipside of each challenge.

 

IMPORTANT!

Neither the knight nor the princess can be moved until all blocks are in position and the pathway is complete.

The knight and princess must be able to walk directly over your construction to reach each other.

You must use the exact blocks shown in your challenge, no more and no fewer.

The round holes in the towers and the base are not obstacles. They are only used to position the towers correctly. The knight and princess can safely walk over these holes.

  • A. The knight and princess can only walk up stairways or along the top of walls. They cannot jump down or climb up walls.
  • B. The stairway cannot be balanced on its narrowest edge as without support it will fall. The stairways may be used standing upright or lying down. They may also be placed upside down to create a level pathway.
  • C. All blocks must be placed in the ‘squares’ of an imaginary grid with the printed sides facing the player.
  • D. The final structure must be stable. This means that your construction must stand on its own even if you were to remove supporting blocks from the left and right.

TIPS:

  • We strongly recommend players work through the challenges in the sequence given in the game guide; otherwise important ‘learning steps’ may get missed.
  • If a challenge seems too hard, turn to the solution and try working backwards from there. Looking at the solution children learn new building techniques helping them understand.

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